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Add: Normal Ammo I

Expands weapon ammo capacity for normal ammo.

Add: Normal Ammo II

Expands weapon ammo capacity for normal ammo.

Affinity Boost I

Affinity +4%

Affinity Boost II

Affinity +6%

Affinity Boost III

Affinity +8%

Affinity Boost IV

Affinity +10%

Affinity Surge

Affinity +20% Attack -10

Anti-Aerial Species

Increases damage to flying monsters.

Anti-Aquatic Species

Increases damage to aquatic monsters.

Arc Shot: Affinity

Changes shot type to Affinity.

Arc Shot: Anti-shock

Changes shot type to Brace.

Arc Shot: Recovery

Changes shot type to Recovery.

Attack Boost I

Attack +4

Attack Boost II

Attack +6

Attack Boost III

Attack +8

Attack Boost IV

Attack +10

Attack Melody I

Enables attack-focused performances.

Attack Melody II

Enables attack-focused performances.

Attack Surge

Attack +20 Affinity -30%

Blast Boost I

Blast buildup +3

Blast Boost II

Blast buildup +5

Blast Boost III

Blast buildup +7

Blast I

Sets weapon element to Blast and adds +10 to its value.

Blast II

Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.

Blast III

Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.

Bloody Heart

During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends.

Boost Equipped Coating

Coating element +10

Brutal Strike

Has a chance to increase damage with a negative affinity attack.

Buddy Rally

Increases Palico and Palamute attack power and defense.

Chameleos Soul

Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense.

Close-range Coating Boost

Strengthens Close-range Coating, but reduces Attack by 5.

Cluster Effect I

Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.

Cluster Effect II

Enables loading of all Cluster Bombs, and increases ammo capacity.

Defense Boost I

Defense Bonus +10

Defense Boost II

Defense Bonus +20

Defense Boost III

Defense Bonus +30

Defense Grinder I

Sharpness is unaffected when guarding.

Defense Grinder II

Sharpness is slightly restored when guarding.

Defensive Melody I

Enables defense-focused performances.

Defensive Melody II

Enables defense-focused performances.

Dragon Boost I

Dragon element attack power +4

Dragon Boost II

Dragon element attack power +6

Dragon Boost III

Dragon element attack power +8

Dragon Boost IV

Dragon element attack power +10

Dragon Effect I

Enables loading of Dragon Ammo, and changes ammo capacity.

Dragon Effect II

Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.

Dragon I

Sets weapon element to Dragon and adds +10 to its value.

Dragon II

Sets weapon element to Dragon and adds +15 to its value.

Dragon III

Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.

Dragon IV

Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.

Dulling Strike

Has a chance to increase attack power when your sharpness gauge is green or lower.

Element Exploit

Increases damage when exploiting a foe's elemental weakness.

Elemental Boost I

Weapon Element +5

Elemental Boost II

Weapon Element +7

Elemental Boost III

Weapon Element +10

Elemental Surge

Weapon Element +10 Attack -15

Exhaust Effect I

Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

Exhaust Effect II

Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

Fanged Exploit

Increases damage to Fanged Beasts.

Fire Boost I

Fire element attack power +4

Fire Boost II

Fire element attack power +6

Fire Boost III

Fire element attack power +8

Fire Boost IV

Fire element attack power +10

Fire Effect I

Enables loading of Flaming Ammo, and changes ammo capacity.

Fire Effect II

Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.

Fire I

Sets weapon element to Fire and adds +10 to its value.

Fire II

Sets weapon element to Fire and adds +15 to its value.

Fire III

Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.

Fire IV

Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.

Fireblight Exploit

Increases damage to monsters afflicted with fireblight.

Firing: Charge

Modifies arrow Charge Level for Charged Attacks.

Firing: Pierce

Modifies weapon for Pierce-based Charged Attacks.

Firing: Rapid

Modifies weapon for Rapid-based Charged Attacks.

Firing: Spread

Modifies weapon for Spread-based Charged Attacks.

Firing: Swift

Modifies weapon for somewhat unconventional Charged Attacks.

Healing Melody I

Enables healing-focused performances.

Healing Melody II

Enables healing-focused performances.

Hellion Mode

Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation.

Ibushi Soul

Increases elemental attack power with each piece of armor in the same set equipped.

Ice Boost I

Ice element attack power +4

Ice Boost II

Ice element attack power +6

Ice Boost III

Ice element attack power +8

Ice Boost IV

Ice element attack power +10

Ice Effect I

Enables loading of Freeze Ammo, and changes ammo capacity.

Ice Effect II

Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.

Ice I

Sets weapon element to Ice and adds +10 to its value.

Ice II

Sets weapon element to Ice and adds +15 to its value.

Ice III

Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.

Ice IV

Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.

Iceblight Exploit

Increases damage to monsters afflicted with iceblight.

Kinsect Level Boost

Raises Kinsect Level by 1.

Kinsect Level Boost I

Raises Kinsect Level to Level 4.

Kinsect Level Boost II

Raises Kinsect Level to Level 5.

Kinsect Level Boost III

Raises Kinsect Level to Level 6, but reduces Attack by 10.

Kinsect Level Boost IV

Raises Kinsect Level to Level 7, but reduces Attack by 20.

Kushala Daora Soul

Affinity gradually increases when continuously landing hits on foes.

Lasting Arc Shot

Prolongs the bow's arc shot effect.

Magnamalo Soul

Increases attack when afflicted by hellfire status.

Master Rider

Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.

Maximum Volume

Increases a performance's range of effect once it is activated.

Narwa Soul

Increases Attack with each piece of armor in the same set equipped.

Non-elemental Boost

+10 Attack if the Ramped-Up weapon has no element.

Normal Effect I

Enables loading of Level 2 Ammo, and increases ammo capacity.

Normal Effect II

Enables loading of all levels of ammo, and increases ammo capacity.

Paralysis Boost I

Paralysis buildup +2

Paralysis Boost II

Paralysis buildup +4

Paralysis Boost III

Paralysis buildup +6

Paralysis Coating Boost

Strengthens Paralysis Coating if coatings can be applied to weapon.

Paralysis Effect I

Enables loading of Paralysis Ammo, and changes ammo capacity.

Paralysis Effect II

Enables loading of Paralysis Ammo, and changes ammo capacity.

Paralysis I

Sets weapon element to Paralysis and adds +10 to its value.

Paralysis II

Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.

Paralysis III

Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.

Phial Switch Boost

Grants special effects to phials when executing morph attacks.

Phial: Dragon I

Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.

Phial: Dragon II

Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.

Phial: Dragon III

Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.

Phial: Element

Changes equipped phial to an element phial.

Phial: Exhaust I

Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.

Phial: Exhaust II

Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.

Phial: Exhaust III

Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.

Phial: Paralysis I

Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.

Phial: Paralysis II

Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.

Phial: Paralysis III

Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.

Phial: Poison I

Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.

Phial: Poison II

Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.

Phial: Poison III

Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.

Phial: Power

Changes equipped phial to a Power Phial, but reduces Attack by 10.

Pierce Effect I

Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.

Pierce Effect II

Enables loading of all Pierce Ammo, and increases ammo capacity.

Poison Boost I

Poison buildup +3

Poison Boost II

Poison buildup +5

Poison Boost III

Poison buildup +7

Poison Coating Boost

Strengthens Poison Coating if coatings can be applied to weapon.

Poison Effect I

Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

Poison Effect II

Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.

Poison I

Sets weapon element to Poison and adds +10 to its value.

Poison II

Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.

Poison III

Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.

Rapid Fire (Dragon)

Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.

Rapid Fire (Fire)

Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.

Rapid Fire (Ice)

Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.

Rapid Fire (Normal)

Allows rapid fire of loadable Normal Ammo 1 & 2.

Rapid Fire (Piercing)

Allows rapid fire of loadable Pierce Ammo 1 & 2.

Rapid Fire (Shrapnel)

Allows rapid fire of loadable Shrapnel Ammo 1 & 2.

Rapid Fire (Spread)

Allows rapid fire of loadable Spread Ammo 1 & 2.

Rapid Fire (Sticky)

Allows rapid fire of loadable Sticky Ammo 1.

Rapid Fire (Thunder)

Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.

Rapid Fire (Water)

Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.

Recoil Down Boost

Decrease recoil by 1.

Recoil Down Surge

Decreases recoil by 2 but increases deviation by 1.

Reload Speed Boost

Increases reload speed by 1.

Reload Speed Surge

Increases reload speed by 2 but also increases recoil by 1.

Resilient Melody I

Enables performances that nullify status ailments.

Resilient Melody II

Enables performances that nullify status ailments.

Secondary: Dragon I

Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.

Secondary: Dragon II

Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.

Secondary: Dragon III

Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.

Secondary: Fire I

Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.

Secondary: Fire II

Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.

Secondary: Fire III

Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.

Secondary: Ice I

Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.

Secondary: Ice II

Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.

Secondary: Ice III

Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.

Secondary: Thunder I

Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.

Secondary: Thunder II

Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.

Secondary: Thunder III

Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.

Secondary: Water I

Sets a non-Water weapon's sub element to Water and adds +10 to its value.

Secondary: Water II

Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.

Secondary: Water III

Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.

Sharpness Type I

Modifies the sharpness of Ramped-Up weapons.

Sharpness Type II

Modifies the sharpness of Ramped-Up weapons.

Sharpness Type III

Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.

Sharpness Type IV

Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.

Shelling: Long I

Sets shelling type to Long and shelling level to Level 3.

Shelling: Long II

Sets shelling type to Long and shelling level to Level 4.

Shelling: Long III

Sets shelling type to Long and shelling level to Level 5.

Shelling: Normal I

Sets shelling type to Normal and shelling level to Level 3.

Shelling: Normal II

Sets shelling type to Normal and shelling level to Level 4.

Shelling: Normal III

Sets shelling type to Normal and shelling level to Level 5.

Shelling: Wide I

Sets shelling type to Wide and shelling level to Level 3.

Shelling: Wide II

Sets shelling type to Wide and shelling level to Level 4.

Shelling: Wide III

Sets shelling type to Wide and shelling level to Level 5.

Shrapnel Effect I

Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.

Shrapnel Effect II

Enables loading of all Shrapnel Ammo, and increases ammo capacity.

Silkbind Boost

Increases damage dealt using Silkbind attacks.

Sleep Boost I

Sleep buildup +2

Sleep Boost II

Sleep buildup +4

Sleep Boost III

Sleep buildup +6

Sleep Coating Boost

Strengthens Sleep Coating if coatings can be applied to weapon.

Sleep Effect I

Enables loading of Sleep Ammo, and changes ammo capacity.

Sleep Effect II

Enables loading of Sleep Ammo, and changes ammo capacity.

Sleep I

Sets weapon element to Sleep and adds +10 to its value.

Sleep II

Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.

Sleep III

Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.

Small Monster Exploit

Increases damage to small monsters.

Special: Wyvernheart

Changes special ammo to Wyvernheart.

Special: Wyvernsnipe

Changes special ammo to Wyvernsnipe.

Spiribird Doubled

Occasionally increases the effect of Spiribirds.

Spread Effect I

Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.

Spread Effect II

Enables loading of all Spread Ammo, and increases ammo capacity.

Steadiness Boost

Decreases deviation by 1.

Steadiness Surge

Decreases deviation by 2 but also decreases reload speed by 1.

Sticky Effect I

Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.

Sticky Effect II

Enables loading of all Sticky Ammo, and increases ammo capacity.

Sticky/Cluster Effect I

Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.

Sticky/Cluster Effect II

Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.

Teostra Soul

Increases damage dealt by blast explosions.

Thunder Boost I

Thunder element attack power +4

Thunder Boost II

Thunder element attack power +6

Thunder Boost III

Thunder element attack power +8

Thunder Boost IV

Thunder element attack power +10

Thunder Effect I

Enables loading of Thunder Ammo, and changes ammo capacity.

Thunder Effect II

Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.

Thunder I

Sets weapon element to Thunder and adds +10 to its value.

Thunder II

Sets weapon element to Thunder and adds +15 to its value.

Thunder III

Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.

Thunder IV

Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.

Thunderblight Exploit

Increases damage to monsters afflicted with thunderblight.

Use Blast Coating

Allows you to apply Blast Coatings.

Use Exhaust Coating

Allows you to apply Exhaust Coatings, and grants +10 Attack.

Use Para Coating I

Allows you to apply Paralysis Coatings.

Use Para Coating II

Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.

Use Poison Coating I

Allows you to apply Poison Coatings.

Use Poison Coating II

Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.

Use Power Coating

Allows you to apply Power Coatings.

Use Sleep Coating I

Allows you to apply Sleep Coatings.

Use Sleep Coating II

Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.

Valstrax Soul

Increases Dragon element attack by 20% when afflicted with dragonblight.

Water Boost I

Water element attack power +4

Water Boost II

Water element attack power +6

Water Boost III

Water element attack power +8

Water Boost IV

Water element attack power +10

Water Effect I

Enables loading of Water Ammo, and changes ammo capacity.

Water Effect II

Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.

Water I

Sets weapon element to Water and adds +10 to its value.

Water II

Sets weapon element to Water and adds +15 to its value.

Water III

Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.

Water IV

Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.

Waterblight Exploit

Increases damage to monsters afflicted with waterblight.

Wyrmstake Boost

Raises the Wyrmstake Cannon's damage level by 1.

Wyvern Exploit

Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans.

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